Neverness To Everness fallback to Intel graphics though Nvidia graphic card available #12

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opened 2026-04-24 12:01:33 +00:00 by CarrotFish · 3 comments

Compatibility Report

  • Name of the game with compatibility issues: Neverness To Everness

System Information

  • GPU: RTX 5060 Ti 16G
  • Video driver version: nvidia 580.126.20
  • Kernel version: 6.17.0-22
  • Proton version: dwproton-10.0-24

I confirm:

  • [ y ] that I haven't found an existing compatibility report for this game.
  • [ y ] that I have checked whether there are updates for my system available.

Symptoms

The game failed to choose the Nvidia display card, using Intel core graphics instead.
I tried to add 'VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json', it works but the DLSS frame gen is unavailable.
Both umu-run and steam failed.
With the same configuration, Arknights: End Field works well, with DLSS frame gen available.

Reproduction

Running the game with core graphics enabled.

# Compatibility Report - Name of the game with compatibility issues: Neverness To Everness ## System Information - GPU: RTX 5060 Ti 16G - Video driver version: nvidia 580.126.20 - Kernel version: 6.17.0-22 - Proton version: dwproton-10.0-24 ## I confirm: - [ y ] that I haven't found an existing compatibility report for this game. - [ y ] that I have checked whether there are updates for my system available. ## Symptoms The game failed to choose the Nvidia display card, using Intel core graphics instead. I tried to add 'VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json', it works but the DLSS frame gen is unavailable. Both umu-run and steam failed. With the same configuration, Arknights: End Field works well, with DLSS frame gen available. ## Reproduction Running the game with core graphics enabled.
Author

Oh it fixed after I renamed some files under /usr/share/vulkan/icd.d (gfxstream_vk_icd.json, radeon_icd.json, intel_hasvk_icd.json, nouveau_icd.json) to *.bak files XD
It just like some route choosing problems of the vulkan shader in multi-gpu environment.

Oh it fixed after I renamed some files under `/usr/share/vulkan/icd.d` (gfxstream_vk_icd.json, radeon_icd.json, intel_hasvk_icd.json, nouveau_icd.json) to *.bak files XD It just like some route choosing problems of the vulkan shader in multi-gpu environment.
Member

Very nice! However I can't really integrate something automatic like this into Proton, let me know if it's solved and I can close the issue or pin it for reference.

Very nice! However I can't really integrate something automatic like this into Proton, let me know if it's solved and I can close the issue or pin it for reference.
Author

Ok it works well, thanks

Ok it works well, thanks
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Reference
dawn-winery/dwproton#12
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